Passed courses mentioned in prerequisite knowledge or equivalent.
The course gives students an introduction to the field of interaction design. Interaction design is about designing how we use and experience technology. Interaction designers develop digital products and interfaces, such as mobile apps, games, online services and social media. The field is closely connected to digital developments in society, and is an increasingly important part of the work of designers. The course provides an introduction to digital materials and design methods used to create experiences and expressions through technology. Traditional design materials like wood and plastic are used in the design of interactive products, but also technical materials and tools such as electronics, user data and programming.
The course focuses on products at the intersection between the physical and the digital, and thereby builds on practical and aesthetic skills acquired in previous courses. In addition to providing an introduction to interaction design, the course also addresses the relationship between culture, design, communication and technology. We ask: How can design shape our digital lives? How can design be used to understand and interpret technology creatively, and thereby create good user experiences and aesthetic expressions?
KNOWLEDGE
SKILLS
GENERAL COMPETENCE
Projects and workshops provide the students with practice in the skills needed for creative experimentation and testing through different forms of sketches and prototypes. The course will also give students training in communication through different media used to communicate interactive products, such as digital graphics, film and photography.
The course takes a practical approach to interaction design and is taught through a series of projects and workshops. Emphasis is placed on providing an overview of interactive possibilities and practical experimentation. The students will be introduced to electronics, computer visualisation, film, photography and web development, among other things. The focus will be on creative experimentation, prototyping and testing, rather than technical in-depth knowledge. The course consists of a large amount of group work, but also individual exercises. The practical parts of the course are complemented by a number of lectures and conversations with designers and specialists in the field.
Workload activity. Throughout the semester, the students will prepare, submit and present a series of projects and exercises. They shall also be documented online. Documentation and presentation requirements apply. The students must present and submit all projects in order to pass the course. The grade is set based on their development, process and results.
Reading list, workshop, excursions and other support: The course will teach the students how to use simple electronics. Necessary electronics kits must be ordered by the individual students. This will be organised at the start of the semester.
The website for the course will contain a list of required reading that students follow through the semester.
Form of assessment | Grouping | Grading scale | Comment |
---|---|---|---|
Portfolio assessment (Vurderingsmappe) | Individual | A-F | All submissions, presentations and assignments will form part of the assessment basis for the course, in the form of a portfolio assessment. All projects must be submitted online by the end of the course. For group work, all students are required to document their own contribution to the work, and this documentation will form part of the assessment basis. |