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70 130 GK3 Interactive Products

Emnenavn på Norwegian Bokmål: 
GK3 Interaktive Produkter
Credits: 
18
Course code: 
70 130
Level of study: 
Bachelor
Teaching semester: 
2021 Autumn
Assessment semester: 
2021 Autumn
Language of instruction: 
Norwegian
Year: 
2021
Person in charge
Lars Marcus Vedeler
Required prerequisite courses: 
70 110 Design Basics
70 120 GK2 Brukersentrert design
Required prerequisite knowledge

Passed courses mentioned in prerequisite knowledge or equivalent.

Course content

The course gives students an introduction to the field of interaction design. Interaction design is about designing how we use and experience technology. Interaction designers develop digital products and interfaces, such as mobile apps, games, online services and social media. The field is closely connected to digital developments in society, and is an increasingly important part of the work of designers. The course provides an introduction to digital materials and design methods used to create experiences and expressions through technology. Traditional design materials like wood and plastic are used in the design of interactive products, but also technical materials and tools such as electronics, user data and programming.

The course focuses on products at the intersection between the physical and the digital, and thereby builds on practical and aesthetic skills acquired in previous courses. In addition to providing an introduction to interaction design, the course also addresses the relationship between culture, design, communication and technology. We ask: How can design shape our digital lives? How can design be used to understand and interpret technology creatively, and thereby create good user experiences and aesthetic expressions?

Learning outcome

KNOWLEDGE

  • The course is intended to give students a basic understanding of the field of interaction design, including terminology, history and discussions.
  • Students shall be familiar with and be able to consider the possibilities and challenges that interactive technology provides in a broader design context, for example in product and service development.
  • The course shall give students an insight into the relationship between culture and technology, and discuss how they relate to design.
  • The students will encounter topics relating to the use of technology in a cultural and social perspective, through discussions of innovation and the user experience, among other things.

SKILLS

  • The students will be given an insight into materials and technology used in interaction design, focusing on exploration and interpretation through practical projects. The main focus is on giving the students an introduction to and practice in basic interaction design skills.
  • The students are given an insight into and practice in tools and methods used to design interactions through aesthetic expressions and experiences over time. Through projects and exercises, students will be given an introduction to the practical skills needed to design interactive technologies, including electronics, programming and the interpretation and visualisation of data.

 

GENERAL COMPETENCE
 Projects and workshops provide the students with practice in the skills needed for creative experimentation and testing through different forms of sketches and prototypes. The course will also give students training in communication through different media used to communicate interactive products, such as digital graphics, film and photography.

 

Working and learning activities

The course takes a practical approach to interaction design and is taught through a series of projects and workshops. Emphasis is placed on providing an overview of interactive possibilities and practical experimentation. The students will be introduced to electronics, computer visualisation, film, photography and web development, among other things. The focus will be on creative experimentation, prototyping and testing, rather than technical in-depth knowledge. The course consists of a large amount of group work, but also individual exercises. The practical parts of the course are complemented by a number of lectures and conversations with designers and specialists in the field.

Workload activity. Throughout the semester, the students will prepare, submit and present a series of projects and exercises. They shall also be documented online. Documentation and presentation requirements apply. The students must present and submit all projects in order to pass the course. The grade is set based on their development, process and results.

Reading list, workshop, excursions and other support: The course will teach the students how to use simple electronics. Necessary electronics kits must be ordered by the individual students. This will be organised at the start of the semester.

 

Curriculum

The website for the course will contain a list of required reading that students follow through the semester.

Form of assessmentGroupingGrading scaleComment
Portfolio assessment (Vurderingsmappe)IndividualA-F All submissions, presentations and assignments will form part of the assessment basis for the course, in the form of a portfolio assessment. All projects must be submitted online by the end of the course. For group work, all students are required to document their own contribution to the work, and this documentation will form part of the assessment basis.
Vurderinger:
Form of assessment:Portfolio assessment (Vurderingsmappe)
Grouping:Individual
Grading scale:A-F
Comment: All submissions, presentations and assignments will form part of the assessment basis for the course, in the form of a portfolio assessment. All projects must be submitted online by the end of the course. For group work, all students are required to document their own contribution to the work, and this documentation will form part of the assessment basis.