For students at Master level.
The course looks at an expanding overlap between interaction design, architecture and media arts, to explore how the ideas and methods of interaction design can be applied in larger environments and spaces. The course investigates emerging trends in responsive spaces and installations, environments and interactive architecture, focusing on larger scale experiences, using physical spaces as the arena for interaction. These investigations will look beyond the direct point and click‐style interactions to less direct forms: the environment becomes an eco‐system where people are possibly one, but not the only, active ingredient. Environments and experiences can then be considered as responsive systems, and the interactions can be designed as ephemeral, passive, playful and incidental ‐ rather than deliberate, for a specific purpose and with a specific and predictable result.
Interactive Spaces and Environments is aimed at both design and architecture students, working in cross‐disciplinary collaboration, and aims to foster thinking and designing beyond the material object; to understand the space of sensorial range and effect that modulate in a feedback relation our environment.
The course gives an introduction to the following four fields and how they shape and inform our interaction and spaces:
• LIGHT and SPACE – see for example oslolux.no
• INTERACTIVE SOCIAL SPACES – how do immaterial experiences shape our real spaces?
• INFLATABLES – large scale spatial environments and how to manipulate space.
• AUGMENTED/MIXED REALITIES and MOBILE TECHNOLOGIES and their effect on space and experience.
Knowledge:
• get an overview of a broad range of existing work and theories in the fields of sensate space, interactive architecture, immersive environments and digital installation art.
• gain a grounding in basic sensor and interactive technologies and how they can be used to create reactive and interactive experiences.
• build a theoretical and practical framework to begin to predict how people are likely to react to such interventions
Skills:
be able to use tools and methods for prototyping interaction concepts and problems
General competence:
ability to utilize knowledge and skills (as defined above) in an independent manner in different situations and collaborations, within and across disciplines.
Different workshops and projects to be arranged according to activity plan.
• Project: During the final project and exam week, it is expected that the students are participating in a bigger group work building an experimental and interactive room/environment. The project needs to be documented with a short, written report.
Presence required | Comment |
---|---|
Not required | Ulike workshops og prosjekter vil holdes i henhold til forelesningsplan. |
Under den avsluttende prosjekt- og eksamens uke, forventes studentene å ta del i et større gruppearbeid som bygger et eksperimentelt og interaktivt rom / miljø. Oppgaven avsluttes med en kort, skriftlig rapport |
Form of assessment | Grouping | Grading scale | Comment |
---|---|---|---|
Project assignment | - | Pass / fail | 80% Designprosjekter, presentasjoner, online leveranser, workshops og presentasjonsmateriale på semesterutstillingen. Prosjektene vil bli vurdert for sin kreativitet, uttrykk, innovasjon, brukervennlighet og hensiktsmessige design. |
Report | - | Pass / fail | 20% skriftlig rapport |
Other assessment method, define in comment field | - | - | Hver student vil også bli vurdert av i) tilstedeværelse og ii) aktiv deltakelse i klassen Semesteret har krav på 80% obligatorisk frammøte og 90% oppmøte på forelesninger og workshops. |