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GK 3 Interactive products

Full course name in English: 
Interactive products
70 130
Syklus 2
2015 Høst
Einar Sneve Martinussen

Obligatorisk for 3. semester

Om emnet

‘Interactive products’ introduces students to the field of Interaction design. Interaction design is about shaping how we use and experience technology. Interaction designers typically create digital products and interfaces, such as mobile phone Apps, games, Web-services, consumer electronics or social media. The field of Interaction design relates to digital developments across society and culture, and is an increasingly important part of what designers work with.

‘Interactive products’ gives an introduction into digital materials and design-methods for creating experiences, behavours and expressions through technology. When designing interactive products we use both traditional design materials, such as wood and plastics, but also technologial materials and tools such as electronics, user-data and programming. In ‘Interactive products’ the main focus is on products that lies in the intersection between the physical and the digital, and as such builds on and expands practical and aesthetic skills from previous courses.

As well as giving a practical introduction to interaction design, the course also takes up relationships between culture, design, communication and technology. We as how design shape digital everyday life? How can design be used to creatively explore and interpret technology to create meaningful experiences and expressions.


Aesthetic; Give the students insight and experience with methods and means for shaping interactions through aesthetic expressions and experiences over time.

Designerly approach; Through the course students should develop an foundational understanding of the field of interaction design; its terminologies, history and discourses. Further, students should be able to recognise and discuss possibilites and challenges for interactive technologies in broader design contexts, such as product- and service-design.

Ethics; Through the course students will meet themes and topics related to technology in a social and cultural perspective, such as discussions around privacy and user-experience.

Culture and society; The course gives insight into relationships between culture and technology, and reflections on how design can act in these relations.

Tools and methods; The course gives students an introduction to practical skills for designing with interactive technologies, such as electronics, programming, and interpretation and visualisation of data. Further, the course gives students experience with creative experimentation and development through various forms of prototypes.

Communication; ‘Interactive products’ gives students experience in communicating interactions through various mediums, including film, photo and digital graphics.

Materials and technology; The course gives insights and experience with materials and technologies within interaction design, with a focus on experimentation and interpretation through practical projects.

Skills; Through ‘Interactive products’, students should develop foundational skills within interaction design.

Praktisk organisering og arbeidsmåter

‘Interactive products’ takes a practical approach to interaction design and is thought through a series of projects and workshops. The course gives students an overview of interactive possibilities through practical experimentation. Here, students will encounter electronics, programming, data-visualisation, film, photo and Web-tools. The focus is on creative and aesthetic exploration, and not on developing deep technical knowledge. The practical aspects of the course are supplemented with lectures and discussions with practitioners from various directions within interaction design.

Aesthetic; Projects and exercises.
Designerly approaches; Lectures and projects
Ethics; Lectures and discussions.
Culture and society; Discussions, lectures and projects.
Tools and methods; Introductions, exercises and projects.
Communication; Introductions, projects and exercises.
Material and technology; Lectures, exercises and projects.
Skills; Individual projects and work in teams.

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