fbpx Diplomprosjekt | Arkitektur- og designhøgskolen i Oslo

Språk

Diplomprosjekt

Yuchen Zhang


Daniel Lacey-McDermott

yuchen-web2.png

The project mainly consists of two parts:

1. AI music generation online platform: Based on AI technology, it converts users’ stories into music and sounds, and supports users to create emotional music.

yuchen-web4.jpg

Yijuan Wang


Serina Tarkhanian

2_82.jpg

The project identified five key challenges in parent-child relationships, with “unequal power dynamics” serving as the core leverage point. Besides, these challenges are often manifested through the unconscious repetition of outdated communication habits that fail to meet the evolving needs of the relationship. 

3_71.jpg
Tianyi Shi


Einar Sneve Martinussen

webpage02.jpg

Many challenges in note-taking during the learning process stem from limitations in cognitive abilities and working memory capacity, which often prevent notes from achieving their intended effectiveness. AI-driven contextual support can effectively address these limitations while fostering active engage-ment in learning.

Eric Michael Molumby


Andreas Wettre

beyondlabels2.jpg

beyondlabels3.jpg
beyondlabels4.jpg
beyondlabels5.jpg
 
Xinyue Li


Nadja Lipsyc

02_10.jpg

The project consists of two main components: an “Ancient China VR” game, where users take on the roles of Chinese poets to explore cultural history through VR; and a user flow that reimagines the format of educational interactions.
Minkyu Lee


Mikkel Sommerschield Jøraandstad

This industrial design and engineering project focuses on conducting research by design, emphasizing the product design, prototyping, and devlopment of new ideas. The goal is to ensure that the resulting designs are warkable, viable, and manufacturable. My personal objective is to create products that en-courage better user choices, expand my skills in design, production, and sustainability.

Mira Beichmann Krogh Trine Truchs Erga


Einar Sneve Martinussen

Kardem Gunday


pic4.jpg

This project takes inspiration from the complexities of stroke recovery, focusing on how design can support fine motor skill rehabilitation in an intuitive and enjoyable way. By exploring forms that encourage movement, fidgeting, and tactile engagement, the aim is to create tools that not only aid physical recovery but also provide a sense of interaction and personal connection. 

Alexandra Gjerlaugsen


Joakim Formo
Ted Matthews

bodycast_gjerlaugsen_750x400_px.png

For many, self-tracking is a crucial first step in seeking help. Using a user-centered approach, I have explored opportunities to support women living with PMDD. 

Sindre Martinsen Sund


Beate Marie Manthey Hølmebakk
Chris-Johan Engh
Addressing this in architecture means to base the design in other aspects than programme. The resilience that can take on a range of uses seems rather to be found in a building logic anchored in thorough studies of concept, structure, material and space, while the form should seek to be site-specific, and the expression rooted. With a spatial structure that is adaptable and resilient, while also portraying a certain identity, it seems possible to imagine not only an initial use, but multiple.

Sider